Germantown Middle SchoolFor more information about the Future Problem Solving Program, go to MSFPSPI.WIX.COM/indexGMS CmPS Report Link https://madisonschools-my.sharepoint.com/:w:/g/personal/dmorali_madison-schools_com/Ef_uoXUGMSNGuapvbnBrslgBXnDdmSe1WVOqHrhnf-qJVw?e=0odFFA
Practice Problem #1 - Suggested Readings
Most people dream of visiting new and exciting places to experience culture, cuisine, and local entertainment through travel. Transportation technology makes it easier and faster than ever before to get from one country to another although travel can be very expensive and time-consuming for many people. Heightened safety concerns often mean changing security requirements and government screening processes for crossing borders.
Some experts believe that technology may begin to replace in-person travel. VR-AR-MR (Virtual Reality / Augmented Reality / Mixed Reality), are immediate, involving, engaging and immersive types of entertainment that can accessed anywhere in the world. This could cause travel to boom if people, having used these technologies, want to experience the world “for real.” People may be increasingly comfortable in both worlds: the physical real world, and the digital world that is constructed instantly and repeatedly to fit what each person wants and chooses, using immediately responsive networks.
How will the time, technology, and expense associated with travel impact the future of international travel and tourism?
Practice Problem #2 - Suggested Readings
Approximately one-third of our lives is spent sleeping. For nearly a century, scientists have been able to record brain activity and see the dynamic changes during sleep. Lack of sleep can affect brain function, especially memory, language, and emotional balance. Physical effects include fatigue, stress and health problems including heart disease and obesity. Today, technology on our wrists can measure sleep habits and movements.
Globally, businesses developing sleep aids are witnessing significant growth due to the rising incidence of sleep disorders. This has been exacerbated by the growing senior population. It is manifest in increasing demand for sleeping pills due to stressful modern lifestyles and increasing numbers of initiatives by various health organizations to increase awareness about sleep disorders. Sleep medications often have undesirable side effects and patents of major sleep drugs expire. Wakefulness aids, stimulants and prescription drugs such as coffee, energy drinks, benzodiazepines and even illegal drugs are gaining in popularity as a perceived solution to the need to perform effectively despite sleep deprivation.
How might our over-scheduled lives and increased digital presence disrupt natural circadian and sleep patterns? Can the benefits of sleep be replicated? What new technologies might be available to help people monitor and adjust brain wave activity during sleep? Will scientists discover more about the genes that enable functionality with less sleep?
Qualifying Problem - Suggested Readings
Gamification isn’t just about leisure time digital or other games. Gamification applies the theories of game development that make games so alluring and creates sustained attention. Players and teams win points and rewards by completing designated tasks. Minecraft, for example, has been used by teachers for everything from computer science to social sciences to creative writing. Fitbit and tracking apps on the iWatch are increasingly popular and encourage competition – with yourself or with a group.
Gamification helps users focus on tasks that might normally be boring, and the process might be applied to fields such as customer loyalty, education, health, recreation, job training, self-improvement, household chores, fundraising, and activism. Gamification is being used by corporations to make marketing interactive, but it’s also being used to benefit individual health and well-being.
Is there a relationship between gamification and tech addiction? How might gamification impact education and learning, inside and outside formal schools, or even in the workplace? What are some of the ethical implications, particularly around user privacy? What role will companies have in the creation of tech products to “hook” their users or the use of gamification as an educational tool? Can gamification enhance human interactions?
LIVING IN POVERTY
Affiliate Bowl - Suggested Readings
Nearly half of the world’s population (more than 3.5 billion people) live in poverty. Of those 3.5 billion people, 1.4 live in extreme poverty, surviving on less than $US 1.25 per day.
Across the globe, many people struggle to have and sustain basic needs such as food, clean water, basic medical supplies, and adequate shelter. Some people are forced to leave their homes to travel to other places or countries to find menial work to send money home to support their families. Due to poverty, many people are unable to access education. Some adults deliberately suffer from malnutrition so that their children can have the food that is available. Children in severe poverty are often orphaned or they have been sent away because their parents cannot afford to care for them. Healthy food can be very difficult to come by for the poor due to lack of financial and monetary resources, meaning that they depend on cheap, unhealthy foods to sustain their lives.
What can be done globally to assist those suffering from extreme poverty? How can we reverse this trend in order to decrease the adverse impact of poverty on future generations?2019 State Champions
SCENARIO WRITING - William G, Gracia O
GLOBAL ISSUES TEAM - Meredith L, Ava T, Kirsten R, Mary Leigh W, Reed F, Andrew A
GLONAL ISSUES INDIVIDUAL - Shreenithi L
VISUAL ARTS - William G, Cade W
PERFORMING ARTS NA
COMMUNITY Emma S2018 State ChampionsSCENARIO WRITINGMiddle Division1st - Gracia O2nd - William G3rd - Joshua HJunior Division1st PreethikaGLOBAL ISSUES TEAM2nd Place Tyson T, Robert K, Brady P, Emma B1st Place Ava T, Mary Leigh W, Kirsten R, Preethika L3rd Place London M, Kameron, Tamya, ErinIsabelle, Layli, Ella Grace, MabryGLOBAL ISSUES INDIVIDUALSenior Division - Camden CMiddle Division - Shreenithi LJunior Division - Jude TCOMMUNITYMiddle Division - Emma S
2018 International Champions LaCross Wisconsin UW-LTyson T - 2nd Place MAGICBrady P - 3rd Place MAGICGracia O - 1st Place SWWilliam G - 2nd Place SW
2017 International Champions LaCross Wisconsin UW-L
Emma S - 1st Place MAGIC
Reed F - 3rd Place Scenario Team
Tyson T, Grayson W, Brady P, Robert K - 6th Place Action Plan; 21st GIPS
2017 State Champs Advancing to IC at Wisconsin June 5-11, 2017FPS Global Issues: GIPSIndividual GIPSMAGICScenario: Senior Hunter H, Middle-Corrin F, Junior Reed F
2016 State Champs Advancing to IC at Michigan State University June 1-5, 2016FPS Global Issues:Booklet (GIPS) - Middle - Anna, Jake, Isabella, Tyson
Individual (GIPS) - CamdenMAGIC - Robert K.Scenario - K., Erin
Scenario Writing State Champs 2015-2016Junior Division:1st Place Erin O2nd Place Cooper W3rd Place Sophia LMiddle Division:1st Place Kennedy R2nd Place Camden C3rd PlaceFPS IC HISTORY
2008-2009 @ Michigan State UniversityScenario Writing - Lauren W - 2nd Place Scenario International Champ
Individual- Caroline B
GIPS Team Taylor T, Ben D Wesley D Ceili H
2009-2010 @ WisconsinScenario Writing - Wesley D
Individual - Frances L - 3rd Place Individual International Champ
CmPS Team - TWISTER Taylor, Ben, Wesley, Ashley, Lauren, Owen, Caleb, Chandler
2010 - 2011 @ Wisconsin
CMPS Junior Team TIM - Beyonder Hannah Madeleine Thomas Dean
Mid CmPS BAND Cameron Niki Brett Allen
Jr Ind Dyllan
Mid Ind Anna
Jr GIPS Jessica Madeleine Hunter Eric
Mid GIPS Perrin Spencer Jayde Kylie
Mid Scenario Jake
Jr Scenario Cameron
2011-2012 @ Indiana State University in Bloomington, Indiana
CmPS PAINS Jonathan Dean Cody Dyllan Thomas Mac Cameron Anna Madeleine Jessica Owen 3rd place IC
Mid GIPS Madeleine Jessica Owen Eric
Mid Ind Hunter
Scenario Mid Jayde 2nd Place IC
Alternate GIPS Jr Rhett
adopted Jr GIPS from MCE Seth2012-2013 @ Indiana State University in Bloomington, Indiana
CmPS SPACE : Katie, Anna Claire, Jacquelin, Anna, Hannah, Jessica, Owen, Hunter, Cody, Dean, Thomas, Madeleine
Middle Teams: Jessica, Owen, Hunter, Hannah
Individual: Madeleine C
Scenario: Sophia P2013-2014 Iowa State University in Ames IA
Scenario: Kathryn J & Harrison G (2nd Place International)
Jr. CmPS: LAFF - Madison J, Jaelan R, McLin S, Kathryn J, Camden C, Ashali K, Keely M, Kennedy R, Kayleigh TMid CmPS: SOS - Jacquelin L, Sarah T, Rachel W, Harrison G, Clark T, Heath DMAGIC Keely MGIPS Jr. Ronnie M, Peyton H, Madison J, Cameron FGIPS M Jacquelin L, Sarah T, Heath D, Clark TIndividual M Rachel W Jr Jaelan R2014-2015 IC @ Iowa State University in Ames IAScenario Writing - Gracia O - 3rd Place IC, Connor C - 3rd PlaceMAGIC - Corrin F - 1st Place ICCmPS - Project HOPE 2nd Place IC - Interview Team Brooke Ava Kennedy Jamarion Aiden Baiden Cameron (2nd IC)Corrin F - 1st Place MAGIC (MCE) Gracia O 3rd Place SW (MES)Veronica C 2nd Place (MCE)Connor C 3rd Place SW GMSProject HOPE 2nd Place IC CmPSJamarion, Cameron, Baiden, Ronnie, Ava, Madison, Madelyn, Kathryn, Brooke, Makenzie2015-2016 @ Michigan State University in East Lansing MIScenario Writing - Kennedy R and Erin OMAGIC - Robert KGIPS Team - Tyson, Anna, Jake, IsabellaGIPS Ind - Camden2016-2017 @ WisconsinFPS IC 2014 Iowa
Germantown Middle School @
International Competition!For more information, see www.fpspi.org